Fire in hell. Cooler Master Storm Inferno Game Mouse Testing

Technical characteristics

Sensor: 4000 dpi * Poll frequency: 1000 Hz *** response time: ** 1 ms* Buttons: 11 * Built -in memory: 128 KB * Interface: USB 2.0 * Dimensions: 8×13.5×4 cm * Weight: 161.5 g * The price of November 2010: 2700 rubles

Last year, the company Cooler Master Suddenly entered the market of the game periphery, releasing a wonderful mouse Cooler Master Storm Sentinel Advance , which we publicly subsredly on the pages of Gamery No. 12/2009 and even issued the medal "Choice of the editorial office". However, in Russia – and maybe all over the world, we can’t say here – an extremely funny incident happened to Sentinel Advance. Excellent, from which angle, you’ve been a mouse, which protrudes almost equal with the heavyweights of the e -sports front – Logitech G9, the Microsoft line of Sidewinder and a whole brood of thoroughbred raiser rodents, and did not gain among the players of popularity.

It is almost no on tournaments, she does not wipe the rugs in clubs, she rarely appears in polls on thematic forums. And this despite many positive reviews – even those magazines and sites that most often scolded and very high -quality devices praised the mouse.

Seek-see

Since after the Storm Sentinel Advance test I ordered and bought this mouse for myself – in addition to Logitech G9 And Microsoft Sidewinder X8 , – The situation seemed to me absurd. How is this – an excellent mouse, and no one really knows what kind of beast this. I have repeatedly allowed my play-players to test Sentinel. I liked the mouse. But everyone said that they saw her for the first time. This despite the fact that by that time the mouse was already sold for almost a year.

Having suspected something was amiss, I conducted a survey at game forums and passed through a dozen major computer technology stores. The fears were confirmed. Find Sentinel Advance is not easy for sale. And even where it is, noticing it is not so easy. On the upper shelves are usually slender lines of various models of Logitech and Microsoft, numerous A4Tech , the Razer with an indispensable NAGA At the epicenter of this rare part.

In general, you approach the window-and you see three or four "mouse" manufacturers who occupy the most of the space. Cooler Master do not notice. Even if you ask the consultant what good game mice he can advise, he will recommend Logitech, Razer and Microsoft (in almost all retail outlets I was offered mice in this sequence, I don’t know why) may mention A4 with a mandatory saying “ cheap and good ". Storm Sentinel will never say.

It turns out that the mouse can be found only when you know about it and you want to buy it exactly – then you come to the store, you ask and, if there is a manipulator, you take. In all other cases, the chances of merging in interspecific ecstasy with Sentinel Advance are small.

The theory of suspicion

Apparently, suspecting something was wrong with his first, Cooler Master decided to expand the cohort of play mice and released Storm Inferno. Of course, we immediately got her into our tenacious paws and tested her in any way in various games.

Inferno (translated from English – “hell”, sometimes “big fire”) turned out to be a mouse with a hole. She has its own characteristics and troubles that you need to get used to, adapt, and some of this mouse most likely not fit. In general, the full -time situation for any good game mouse, which is simply impossible to make universal: some love one grip, others – the other, some have a big palm, others have a small one. If you try to please everyone, you will not get a game mouse, but an epidermce with a tail (we will not poke a finger, but there are examples even in the line of eminent developers).

And inferno – the mouse is exactly what good. It is no worse, and in some ways even better Storm Sentinel Advance. Testing Sentinel, we were not yet sure whether Cooler Master would be able to gain a foothold in the Premier League. Now, having tested Inferno, we have no doubt – we managed.

Now, in fact, about those trifles, features and inevitable disadvantages that are made from Inferno of a thoroughbred gaming rodent.

Compared to Sentinel, the mouse is noticeably shorter and higher. What it gives? It is a little more convenient to handle people with little hands with her. Sentinel has a long back slightly lifted the base of small palms, I had to strain my wrist. When you hold Inferno, the wrist joint is rigidly fixed on the table. Players with large palms already wrinkle their noses displeasedly – they know that it is inconvenient to keep short mice, because the fingers are constantly hanging forward – you have to put pressure on the buttons not with the tips, but the second phalanges. In the case of Inferno, this problem is not. The back of the mouse is abruptly curved, therefore, even if the fingers are long and the palm is wide, the buttons are clearly under the pads – you just need to slightly push the wrist from the mouse, this does not interfere with the grip.

Mash – do not mumble

In Sentinel, the left side https://paradise-8-casino.co.uk/ of the mouse, where the thumb usually rests, had a large recess, and the additional side buttons were located above, on the ledge, and I had to constantly move my finger to click on them. Inferno, the recess has noticeably smaller, and the thumb immediately falls on both buttons. And here lies an important feature of the mouse. These buttons are very easily pressed, the gap between them is the minimum. There are no problems in strategies and role -playing games, but in the action where the speeds are higher, at first you constantly click both buttons at once. I adapted this intimate property for my needs-in shooters you can simultaneously fall and bring the sight-but someone may not like it.

For two standard side buttons, closer to the base of the palm, there is another, large and almost square. This is Storm Tactics Multiplier Key. You can hang on it a pre -programmed sequence of commands. In the action and strategies, the use of this is a few, but in MMORPG, which, according to Cooler Master, is oriented, is very convenient. Not naga, of course, but also not bad. If you do not play in MMORPG, let's say right away – the wise button does not interfere with living in the games of other genres. He does not ask for bread and does not fall under the fingers at an unnecessary moment: to press it, you need to very much with a thumb back.

There are two more multiprogrammable keys on Kant's mouse, on the outside of the main buttons. On the left, Rapid is already habitual for many – a click simulating multiple pressing on the shot button. In Inferno, Rapid is very ergonomic (a finger must be shifted just a little), the question is-whether you need it at all: few people use Rapid constantly, no matter how convenient it is. On the second side button, you can, for example, program the blow with a knife and perform it along with squatting or jumping, which some put on the right click of the mouse.

Inferno's main keys are slightly less responsive than Sentinel Advance. The move closer to the Microsoft Sidewinder, but still not so tight – it turns out to click very quickly. The sensitivity switching buttons are drowned enough and not by chance, they are not pressed, button for the selection of installations – the mouse has 128 KB built -in memory, where you can store the settings – also.

We will not describe the technical characteristics of Inferno for a long time and tedious – you can peep in the table. At the speed and response of the mouse everything is fine. The configuration program is extremely understandable and convenient (here you can even be equal to Cooler Master).

* * *

Cooler Master got another excellent game mouse – with all the same serious flaw. In order for the devices produced under a new brand to begin to notice and buy, it is necessary that the mice of this brand be on the shelves, well, at least five or six pieces (not necessary, so that they are gaming). And Cooler Master has only two mice, and you can find them far from every store. So it turns out that these mice buy only those who read about them. Inexorable statistics suggest that most players (even those who are very carefully approaching the choice of a mouse) look after themselves, standing at the counter. We cannot influence the situation with stores in any way, but to give the novel “Choice of the editorial office” – easily: pay attention to Inferno, the mouse honestly deserves this medal.

Pros

  • good mouse at a reasonable price
  • Suitable for games of all genres
  • Suitable for people with large and small palms

Cons

  • The gap between the side buttons is minimal
  • hard to find on sale

Brief story of Azeroth. All you need to know about the Universe before the game in Warcraft III: Reformged

It will come out very soon Warcraft III: Reformged – remake of one of the best strategies of all times and peoples. We are sure that many of you are well aware of who is fighting with whom and what people cut orcs. But for those who managed to resign all this, we have shook off the dust from our annals and now we will not only talk about the events of the first two parts, but will also delve into the ENT of the Universe and explain who the nerders and medivas are formed, as the horde and alliance were formed and the alliance and alliance What happened to Azerot. This story is not short, so pour tea, get comfortable and – let's go.

Dark times are coming. There are already two wars with orcs behind, but people quickly forget the lessons of the past. I had alarming news that the broken horde unites its troops, and the undead appeared in the Lorderon. A new, third war will break up soon. Before her fire is fully flared up, I make this chronicle – in order to briefly remind you what happened in previous battles, and tell about the history of our world before it can be destroyed.

I will omit a lot of what I can tell, otherwise my story will grow into a prostrate treatise. Do not blame me, if some subtleties remain me not covered – I am only a modest chronicler, which cannot be known. But what will be told should be enough for you, in order to understand the origins of the conflict of orcs and people, as well as the motives of the noble king Terenas and his son, the Sun Prince Artas.

Prince Artas

The fall of Titan Sargeras

At the beginning of time there was a pristine light and a dark abyss that opposed it. From their collision the universe and many worlds arose – including ours, called Azerot. The abyss gave rise to disgusting entities, known to us as the Lords of the Abyss, and the terrible ancient gods, which eager to enslave and infect darkness all living things. Space between the worlds occupied a whirlwind – the kingdom of chaos and magic, the estate of evil demons.

The first bright reasonable inhabitants of the universe were powerful titans: God -like creatures, who revived the souls of those few planets, which for the unknown reasons, the soul was granted. Titans could freely wander between worlds, which they did for centuries for centuries. They followed the order of the universe and redrawed the lands suitable for life, so that civilizations could be born and develop faster. They were looking for those of their brothers that they had not yet awakened from sleep and dozed in the nuclei of the planets to look after them.

The most skilled warrior among the titans was sargeras. For thousands of years he waged war against demons, longing to seize the universe. Many demons by the efforts of Sargeras were imprisoned that he erected for them in a whirlwind of voids.

Sargeras

Alas, in one of the endless battles, Sargeras saw what was confused by his mind. In his wanderings, he discovered a world in the center of which he had not yet slept. But the lords of the abyss and the ancient gods defiled the planet and her soul. This titan was destined not to wake up as a keeper of the universe, like Sargeras and his brothers, but a monster that serves the darkness and will allow him to absorb all living things. Moreover, he would be so strong that no one would be able to stop him.

In despair, Sargeras destroyed both the planet and the dark forces that took possession of it, and unborn titanium. But from now on, the fear arose in https://spicy-jackpots-casino.co.uk/ it that this could happen to other worlds, with any of them. He told the brothers and sisters about what he saw, and shared his fears. Deciding that the victory of the overlords of the abyss is inevitable, and the desecrated by them to exist unworthy, Sargeras found only one way out: destroy all the living things until it gets the forces of darkness. The rest of the titans were horrified by this idea, and here their paths parted.

Saddened that the associates did not share his plan, Sargeras considered himself a devotee. He broke away from former allies to find new. Deciding that in the name of a noble goal, all means are good, the titan united with his worst enemies – demons. He freed all the creatures that he had previously captivated, and offered them a choice: death from his hands – or war against the whole world under his beginning. The demons chose the latter. Sargeras rocked his new army with a blazing legion, and so the fallen titan began his wicked campaign in the universe.

Burning legion

Azerot and Drenor

Titans, meanwhile, discovered another world captured by the ancient gods – the name was Azerot to him. Unlike Sargeras, his brothers and sisters did not destroy the planet in anything, but turned their blades against the creatures of darkness. They managed to prevail over the messengers of the abyss, and our world was freed from these revitalized nightmares in the shell of stinking flesh. The titans have gone, but did not forget about Azerota-after all, an unborn Virgin-Titan was dozing in the heart of this world. She promised to become the most powerful of the titans, and her potential was so great that she could end the overlords of the abyss once and for all. It remained only to wait for her awakening.

Alas, Sargeras did not postpone the embodiment of his nightmare. At the head of the flaming legion, he went to destroy worlds one by one. When the Titans tried to prevent him, they fell by the hands. They wanted to stop Sargeras, indicate him a different path to victory over the forces of the abyss, even talked about Azerota, but the dark titanium was adamant. He killed his former friends, after which he put his eyes into the depths of the universe and went to look for Azerot, which he was so imprudent to him.

He had eternity in stock, and in the end, Sargeras reached the desired. Finding Azerot and admiring the beauty of the planet, he wished to capture it, but met a persistent rebuff of its inhabitants. Our peoples repelled the attacks of the flaming legion and its mighty lord with a dens; These battles left scars on the guise of our world, split entire continents. Only the mighty sorceress Magne Egvin managed to defeat Sargeras in an exhausting battle. And so that the formidable titan is not revived in all of her terrifying power, she buried his remains in the ancient elven temple, buried under water. Since then, this place has been called a tomb of Sargeras.

Tomb of Sargeras

Unfortunately, the insidiousness of Sargeras and his minions was unlimited. Let Egvin destroyed the material embodiment of the fallen titan, his spirit lived and cherished evil plans. His minions tiredly destroyed and corrupted all worlds, to which they could reach. One of these worlds was Drenor, a planet where the orcs were peacefully adjacent to the race of luminiferous Drenes. Sargeras’s associate forced the Supreme Shaman of the Orcs, Ner’zul, to hate Draneev and declare war on them. Only a lot later Ner’zul realized that he was lying, but it was too late: having exterminated almost all the Drandei and feeling the taste of blood, the orcs could no longer stop.

Having learned the truth, Ner’zul refused to serve the demons. It's a pity his student Gul’dan was not so scrupulous. Intoxicated by the opportunity to gain unlimited power and conquer entire worlds, Gul’dan made a deal with demons. He stood at the head of the orcs and allowed Sargeras to poison their people with dark power – bad. Huge tribes turned into uncontrollable monsters in exchange for strength and military power.

So the orcs began to prepare the invasion of Azerot.

Gul’dan and portal in Azerot

The first war

Meanwhile, for more than seven centuries have passed in our world, since Sargeras fell by the hands of Egvin. We will lower what was happening in these centuries – for our annals this is not so important – and we will move immediately during the first war with the orcs.

Then in the kingdom, which is now known as Stormgrad, the wise king Adamant Rinn Third ruled. The country flourished with him, the ranges and discords bypassed its possessions. In his castle there were a clock donated by the Great Magic Mediva: he predicted that the sand in the watch does not end, nothing threatens Rinn's rule. Magic grains of sand was spinning regularly from the upper division into the lower, but they did not become less, and Rinn and his subjects lived in peace and prosperity for a long time.

However, nothing lasts forever. After years of prosperity, the kingdom seemed to be struck by an unknown ailment. She exhausted children with diseases, destroyed the crop with an extraordinary cold and incinerating heat. On one random morning, King Rinn looked at his watch and wicked with horror that the sand is rapidly exhausted in them. And barely the last grain of sand, he heard screams – the royal guard tried to repel the attack of terrible, previously unprecedented in Azerot of Chudesh: Orcs.

Rinn immediately sent his wife and heir, young Prince Llein, to a safe place. The king promised that they would return to their native castle as soon as the orcs were over. Alas, he could not keep his promise: Rinn died before he managed to drive the monsters from his lands.

The crown was inherited by twenty -year -old Llein. A heavy burden lay on his shoulders – to finish his father's work. For many years, Llein tried to eradicate the orcs, but to no avail. Evil creatures reliably settled in the swamps, ravaged Azerot and killed everyone who was not lucky enough to meet with them. They did not spare neither women nor children. No one could understand how they fell on the lands of people – the orcs arose from nowhere.

Llein received the solution of this only in the tenth year of his reign. Once a stranger came to the king, who introduced herself as the mother of Mediva – a magician whose watches measured the reign of his father. It was none other than the great sorceress Egvin, the winner of Sargeras. She told Llein that the spirit of Sargeras got into her son, forcing Mediva to go to the side of Evil. Obsessed with unclean thoughts and thirst for power, the unfortunate magician found a way to open a portal in Drenor. He conspired with the orc shaman Gul’dan and let the monsters into Azerot, so that they helped Mediva take the kingdom to his hands. Now, the orcs are gathering under the banner of the leader of the Chernoruk of the destroyer for the final campaign in order to exterminate people under the root. And if Llein wants to destroy them, you can't delay.

Mediv

Thus began the final act of the first war. It ended with our crushing defeat. Yes, people managed to kill the traitor Mediva – he was killed by his own student, the wizard of Kadgar, and the great Lord Anduin Lotar. However, this did not stop the orcs who went through the bloody march through the human lands to destroy the capital and kill King Llein. The remnants of our people were forced to run.

The second war

Sitting on ships, residents of the destroyed Stormgrad by the sea went north. They were sheltered by the Kingdom of Lorderon, where the now resilient King Terenas ruled, and the elves and jangles lived next door to people. However, the orcs were not going to be content with the fact that they had already won. Under the leadership of the new leader, the formidable Orgrim of the Hammer of Rock, they followed the fugitives. Realizing that it is possible to stop the monsters, only by uniting, elves, dwarves and people decided to fight shoulder to shoulder.

So the famous alliance arose, under the banner of which people are fighting to this day. The orcs attracted ogres, trolls and goblins to their side, forming an horde. Thus, not two peoples fought in the Second War, but two powerful coalitions, each of which was not going to retreat.

Symbols of the Alliance and Horde

At first it seemed that the second war would end just like the first. Despite the valor of the alliance warriors, the horde crowded opponents. She invaded the Kel’talas elven kingdom, conquered most of the monastery of the Dvorfs, Kaz Modan, and moved to the capital of Lorderon. However, the military genius of Lotar and his closest associates, Admiral Daelin Proudmur and Paladin Sveta -bearing, allowed people to throw the orcs back south. Lotar himself fell at the hands of Orgrim in the battle of the Black Mountain, but his death only rallied people. The troops of the Alliance defeated the orcs to the head and triumphantly reached the portal between the worlds, from where the monsters once came to Azerot. The noble wizard Kadgar destroyed the door through which the monsters penetrated our lands, and so the second war ended.

It is impossible not to mention that to some extent the orcs themselves are guilty of their defeat. There were no consent in the ranks, and while Orgrim was longing only victories over the Alliance, Gul’dan was occupied by other thoughts. The shaman of Orcs wanted to find the tomb of Sargeras: he believed that the forces hidden in the body of the fallen titanium would allow him to gain God -like power.

Orgrim Hammer Rock leads warriors into battle

At the decisive moment, when the alliance forces were almost broken, Gul’dan treacherously took part of the orch clans in search of the tomb, weakening the army of his own people. He managed to find the last refuge of Sargeras and raise the tomb from the seabed. However, inside, instead of the desired power of the shaman, hungry demons were waiting, who torn him into pieces. Orgrim brutally took revenge on the tribes who followed Gul’dan: they were destroyed by their own. But in order to finish the traitors, Orgrim had to interrupt the attack on Lorderon – and this gave people a respite necessary in order to gather strength and give the invaders a proper rebuff.

Dark portal

Although Kadgar destroyed the portal, a crack in the fabric of the universe, gaping in its place, did not disappear. And let the Alliance defeated the Horde on Azerot, the forces of the orcs remaining on the drainor were not ready to surrender so simply.

Ner’zul, mentor of Gul’dan, took advantage of this. Refusing to cooperate with demons, the shaman did not stop cherishing ambitious plans. Having headed the orcs after the death of Gul’dan, Ner’zul offered them an even more bold plan: to enslave not only Azerot, but many other worlds. For this it was only necessary to open the portals in them. And Ner’zulu was a way to do how to do it.

Having penetrated Azerot through the crack between the worlds, Ner’zul got all the artifacts necessary for the ritual. The first was the skull of Gul’dan, with the help of which the shaman managed to open a new reliable portal in Azerot. Next Ner’zul got a scepter of Sargeras. A few more magic items – and the shaman was able to open a network of portals through which the Horde was ready to pour other planets.

Ner’zul

Kadgar tried to upset his plans, the greatest student of the Magic Magician, who treacherously let the orcs into our world. Together with Paladin Turalion and a small part of the alliance forces, he went on an expedition to Drenor to prevent future invasions. Their detachment was destroyed by more than one enemy clan. When the daredevils found that the orcs were ready to fill in the blood of many worlds, they tried to get to Ner’zul. Alas, they failed to prevent the shaman, and the unexpected thing happened: the ritual got out of control, and the colossal power of the portals began to tear the planet of the orcs into parts.

This threatened to destroy not only Drenor, but also Azerot. It was possible to save our homeland, only forever sealing the passage between the worlds from the other. There was nothing left for the valiant Kadgar, how to do this, having locked himself and his allies on a dying planet. According to rumors, they managed to escape, but it is not known to me for certain.

Ner’zul himself with a handful of followers fleeed, hastily rushing into one of the open passages. A joyless end was waiting for him: the demons met on the other side of the shaman's portal. Not forgiving Ner’zul for turning away from them, the servants of Sargeras tore his body to pieces, and all his followers turned to the living dead. The demons imprisoned the mind and soul of Ner’zul into the enchanted armor inside the ice throne, which was sent to Azerot, to the snowy wastelands of the Northern Continent Norskol. So the shaman of the orcs turned into a king of the Lich, whose voice he now only heard his dead retinue.

The last refuge of Ner’zul

Now the orcs remaining on Azerot are raised again. We defeated the Horde, we captured many, but someone survived and managed to escape. Even Orgrim managed to break out of imprisonment. They say that he joined the Clan of the Northern Wolves, who avoided infection of bad. Someone claims that Orgrim died, but managed to leave the successor, which now unites the orcs under his banner-the young shaman of the trall, which is supported by the mighty warrior Gromash Hell's scream. To this time, the scattered tribes of the orcs fought a partisan war, but it seems that they are ready to hit the alliance again. To everything else, people whisper about the terrible plague and hordes of stray dead that showed up in the north.

Will the orcs use the fact that we are weakened? Will the alliance take revenge on old humiliations? Or we will have to unite against a common enemy? This is unknown to me. I know one thing: a new page of the great history of Azerot will be turned over. And I was lucky to be part of this.