Fez: Preview

Is there, in your opinion, something in common between the calendars of the release of high-quality action in the setting of the Wild West and fascinating, innovative platformers? Similarity, oddly enough, is present. The coming of both of them in the console and PC resembles the rain in the desert: thunder will break, golden, cool rain will pour – and again the grave silence will hang in the air. The current year has come out just like that, “rainy”. While only the first guest jumped up from the hot wild west on the hidden Mustang, the platformers have already lined up together in a two -dimensional world: there is a philosophical Braid, and dizzying and yet it moves, and magical Trine – and this is far from the whole list. And behind them he keeps up with, funny seeds with pixel legs, another ambitious twisted to the best of the well -fed Mario – Fez.

“All ingenious – simple”

Despite the fact that the sluggish project still did not go to his own release, Fez already managed to earn a prize for IGF 2008 for achieving visual design. And there really is something to see. Already now the game looks extremely stylish. At first, with a fugitive viewing of the first videos, it may seem that we have a regular platformer in front of us. But you should take a little look, and you begin to understand that this is by no means another clone Super Mario Bros. For nostalgic fans.

Fez Immediately captivates. From the first screenshots, from the first short gameplay rollers. Here is a quiet melody begins to play. This is a reference stylization to the sounds of eight -bit consoles with almost imperceptible interspersed of modern electronic motifs. At the same time, music Fez – Not only a series of “squeaks”, folding into the melody, behind an unsightly sound shell hides the soul, the mood of the composition. Developers without a single untidy junction made together the past and real electronic music and fastened all this with a strong cement of talent.

Meanwhile, while we rejoiced at pleasant music, the most important part of the video began – a demonstration of gameplay. Although the main trump card is still hiding in the sleeve Fez, The visual row is already admiring. He, like music, turns out to be an excellent combination of old school and modern achievements. Despite the deliberate angularity, the predominance of straight lines, the picture is lively. It is difficult to explain how, having such primitive, at first glance, with visual means (perfectly, ideal geometric figures), the developers created such a harmonious composition. Maybe the point is in impeccable color scheme or in attention to the details … But the locations in the almost complete 2D (oh, the trump card almost fell out of the sleeve) to the edges are filled with freshness, bright colors, cheerfulness. Even three -dimensional Pure, Perhaps he did not convey the feeling of cleanliness and happiness as it succeeds Fez.

The adventure of three -dimensional pixels in the country

The gameplay is also pleasing. The same trump card mentioned above is the ability to rotate the world around its own axis. How does it happen? Imagine that you play a platformer in which each pixel is voluminous and is not a flat square, but a cube. In a word, the heroes are two -dimensional, but the world is made in 3D and seemed to be stripped on an invisible axis, like a sketch on a wand. Around this axis we can twist locations (there are no turns up and down: this fun is already present in and yet it moves).

But there is one subtlety – in the two -dimensional world, objects cannot be closer or further: they are all in the same plane. It turns out that if you suddenly want to jump onto the platform in the distance, it will be enough only to turn the world and climb into this island. It turns out very curious: a piece of earth is in the same plane with us, but in 3D it is completely on the other side. But we remember: there is no prospect in the two-dimensional space! Whatever one may say, the world will remain in 2D, and we are only traveling along the faces of the cube. So we will have to move up the level, rotate the world in order to “install” another platform, find another ledge. And after a funny pixel little man https://oqver.net/pages/?richy-reels-casino-a-guide-to-its-games-and-bonuses.html in Feske named Gomez, he will continue under our guidance to jump on small shreds of earth. No wonder he endowed him for free to twist the world of a grumpy one -eyed old man?

Here, however, the first doubts about the interest of the game appear: it turns out some Super Mario Bros., in which you need to turn the world to go further. How are puzzles, dynamics, if everything can be solved by a simple “overcoming” of faces? But the developers assure that from location to the location we will fall in different situations. Sometimes you have to jump in the islands in pitch darkness, almost blind. There will be an opportunity to carry objects (for example, dynamite) to solve problems. Gameplay also diversify black holes – places in which matter of space literally breaks. Where the fabric of reality diverges, something like a door into space appears, into which Gomez and other residents to enter is deadly.

Whether in a black hole of an unrealized idea will perish Fez? The probability of this is extremely small. Still, the efficiency among indie developers is much higher than that of their “monetary” colleagues. Given the versatility of the platformers who have been published over the past year, Fez promises to become an excellent replenishment with its unique design and a curious idea. We are looking forward to comrade Gomez! General Mario is proud of you!

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